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AdventureLog/backend/server/worldtravel/management/commands/bulk-adventure-geocode.py

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from django.core.management.base import BaseCommand
from adventures.models import Adventure
import time
class Command(BaseCommand):
help = 'Bulk geocode all adventures by triggering save on each one'
def handle(self, *args, **options):
adventures = Adventure.objects.all()
total = adventures.count()
self.stdout.write(self.style.SUCCESS(f'Starting bulk geocoding of {total} adventures'))
for i, adventure in enumerate(adventures):
try:
self.stdout.write(f'Processing adventure {i+1}/{total}: {adventure}')
adventure.save() # This should trigger any geocoding in the save method
self.stdout.write(self.style.SUCCESS(f'Successfully processed adventure {i+1}/{total}'))
except Exception as e:
self.stdout.write(self.style.ERROR(f'Error processing adventure {i+1}/{total}: {adventure} - {e}'))
# Sleep for 2 seconds between each save
if i < total - 1: # Don't sleep after the last one
time.sleep(2)
self.stdout.write(self.style.SUCCESS('Finished processing all adventures'))