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* Refactor user_id to user in adventures and related models, views, and components - Updated all instances of user_id to user in the adventures app, including models, serializers, views, and frontend components. - Adjusted queries and filters to reflect the new user field naming convention. - Ensured consistency across the codebase for user identification in adventures, collections, notes, and transportation entities. - Modified frontend components to align with the updated data structure, ensuring proper access control and rendering based on user ownership. * Refactor adventure-related views and components to use "Location" terminology - Updated GlobalSearchView to replace AdventureSerializer with LocationSerializer. - Modified IcsCalendarGeneratorViewSet to use LocationSerializer instead of AdventureSerializer. - Created new LocationImageViewSet for managing location images, including primary image toggling and image deletion. - Introduced LocationViewSet for managing locations with enhanced filtering, sorting, and sharing capabilities. - Updated ReverseGeocodeViewSet to utilize LocationSerializer. - Added ActivityTypesView to retrieve distinct activity types from locations. - Refactored user views to replace AdventureSerializer with LocationSerializer. - Updated frontend components to reflect changes from "adventure" to "location", including AdventureCard, AdventureLink, AdventureModal, and others. - Adjusted API endpoints in frontend routes to align with new location-based structure. - Ensured all references to adventures are replaced with locations across the codebase. * refactor: rename adventures to locations across the application - Updated localization files to replace adventure-related terms with location-related terms. - Refactored TypeScript types and variables from Adventure to Location in various routes and components. - Adjusted UI elements and labels to reflect the change from adventures to locations. - Ensured all references to adventures in the codebase are consistent with the new location terminology. * Refactor code structure for improved readability and maintainability * feat: Implement location details page with server-side loading and deletion functionality - Added +page.server.ts to handle server-side loading of additional location info. - Created +page.svelte for displaying location details, including images, visits, and maps. - Integrated GPX file handling and rendering on the map. - Updated map route to link to locations instead of adventures. - Refactored profile and search routes to use LocationCard instead of AdventureCard. * docs: Update terminology from "Adventure" to "Location" and enhance project overview * docs: Clarify collection examples in usage documentation * feat: Enable credentials for GPX file fetch and add CORS_ALLOW_CREDENTIALS setting * Refactor adventure references to locations across the backend and frontend - Updated CategoryViewSet to reflect location context instead of adventures. - Modified ChecklistViewSet to include locations in retrieval logic. - Changed GlobalSearchView to search for locations instead of adventures. - Adjusted IcsCalendarGeneratorViewSet to handle locations instead of adventures. - Refactored LocationImageViewSet to remove unused import. - Updated LocationViewSet to clarify public access for locations. - Changed LodgingViewSet to reference locations instead of adventures. - Modified NoteViewSet to prevent listing all locations. - Updated RecommendationsViewSet to handle locations in parsing and response. - Adjusted ReverseGeocodeViewSet to search through user locations. - Updated StatsViewSet to count locations instead of adventures. - Changed TagsView to reflect activity types for locations. - Updated TransportationViewSet to reference locations instead of adventures. - Added new translations for search results related to locations in multiple languages. - Updated dashboard and profile pages to reflect location counts instead of adventure counts. - Adjusted search routes to handle locations instead of adventures. * Update banner image * style: Update stats component background and border for improved visibility * refactor: Rename AdventureCard and AdventureModal to LocationCard and LocationModal for consistency
85 lines
No EOL
4.1 KiB
Python
85 lines
No EOL
4.1 KiB
Python
from rest_framework import viewsets
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from rest_framework.decorators import action
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from rest_framework.permissions import IsAuthenticated
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from rest_framework.response import Response
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from worldtravel.models import Region, City, VisitedRegion, VisitedCity
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from adventures.models import Location
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from adventures.serializers import LocationSerializer
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from adventures.geocoding import reverse_geocode
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from django.conf import settings
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from adventures.geocoding import search_google, search_osm
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class ReverseGeocodeViewSet(viewsets.ViewSet):
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permission_classes = [IsAuthenticated]
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@action(detail=False, methods=['get'])
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def reverse_geocode(self, request):
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lat = request.query_params.get('lat', '')
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lon = request.query_params.get('lon', '')
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if not lat or not lon:
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return Response({"error": "Latitude and longitude are required"}, status=400)
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try:
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lat = float(lat)
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lon = float(lon)
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except ValueError:
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return Response({"error": "Invalid latitude or longitude"}, status=400)
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data = reverse_geocode(lat, lon, self.request.user)
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if 'error' in data:
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return Response({"error": "An internal error occurred while processing the request"}, status=400)
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return Response(data)
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@action(detail=False, methods=['get'])
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def search(self, request):
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query = request.query_params.get('query', '')
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if not query:
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return Response({"error": "Query parameter is required"}, status=400)
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try:
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if getattr(settings, 'GOOGLE_MAPS_API_KEY', None):
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results = search_google(query)
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else:
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results = search_osm(query)
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return Response(results)
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except Exception:
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return Response({"error": "An internal error occurred while processing the request"}, status=500)
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@action(detail=False, methods=['post'])
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def mark_visited_region(self, request):
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# searches through all of the users locations, if the serialized data is_visited, is true, runs reverse geocode on the locations and if a region is found, marks it as visited. Use the extractIsoCode function to get the region
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new_region_count = 0
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new_regions = {}
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new_city_count = 0
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new_cities = {}
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locations = Location.objects.filter(user=self.request.user)
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serializer = LocationSerializer(locations, many=True)
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for adventure, serialized_adventure in zip(locations, serializer.data):
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if serialized_adventure['is_visited'] == True:
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lat = adventure.latitude
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lon = adventure.longitude
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if not lat or not lon:
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continue
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# Use the existing reverse_geocode function which handles both Google and OSM
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data = reverse_geocode(lat, lon, self.request.user)
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if 'error' in data:
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continue
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# data already contains region_id and city_id
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if 'region_id' in data and data['region_id'] is not None:
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region = Region.objects.filter(id=data['region_id']).first()
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visited_region = VisitedRegion.objects.filter(region=region, user=self.request.user).first()
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if not visited_region:
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visited_region = VisitedRegion(region=region, user=self.request.user)
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visited_region.save()
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new_region_count += 1
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new_regions[region.id] = region.name
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if 'city_id' in data and data['city_id'] is not None:
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city = City.objects.filter(id=data['city_id']).first()
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visited_city = VisitedCity.objects.filter(city=city, user=self.request.user).first()
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if not visited_city:
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visited_city = VisitedCity(city=city, user=self.request.user)
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visited_city.save()
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new_city_count += 1
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new_cities[city.id] = city.name
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return Response({"new_regions": new_region_count, "regions": new_regions, "new_cities": new_city_count, "cities": new_cities}) |