mirror of
https://github.com/seanmorley15/AdventureLog.git
synced 2025-07-24 07:19:36 +02:00
26 lines
1 KiB
Python
26 lines
1 KiB
Python
from django.core.management.base import BaseCommand
|
|
from adventures.models import Adventure
|
|
import time
|
|
|
|
class Command(BaseCommand):
|
|
help = 'Bulk geocode all adventures by triggering save on each one'
|
|
|
|
def handle(self, *args, **options):
|
|
adventures = Adventure.objects.all()
|
|
total = adventures.count()
|
|
|
|
self.stdout.write(self.style.SUCCESS(f'Starting bulk geocoding of {total} adventures'))
|
|
|
|
for i, adventure in enumerate(adventures):
|
|
try:
|
|
self.stdout.write(f'Processing adventure {i+1}/{total}: {adventure}')
|
|
adventure.save() # This should trigger any geocoding in the save method
|
|
self.stdout.write(self.style.SUCCESS(f'Successfully processed adventure {i+1}/{total}'))
|
|
except Exception as e:
|
|
self.stdout.write(self.style.ERROR(f'Error processing adventure {i+1}/{total}: {adventure} - {e}'))
|
|
|
|
# Sleep for 2 seconds between each save
|
|
if i < total - 1: # Don't sleep after the last one
|
|
time.sleep(2)
|
|
|
|
self.stdout.write(self.style.SUCCESS('Finished processing all adventures'))
|