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planka/server/api/helpers/lists/move-cards.js
2025-07-11 01:04:02 +02:00

117 lines
2.5 KiB
JavaScript

/*!
* Copyright (c) 2024 PLANKA Software GmbH
* Licensed under the Fair Use License: https://github.com/plankanban/planka/blob/master/LICENSE.md
*/
module.exports = {
inputs: {
record: {
type: 'ref',
required: true,
},
values: {
type: 'json',
required: true,
},
project: {
type: 'ref',
required: true,
},
board: {
type: 'ref',
required: true,
},
actorUser: {
type: 'ref',
required: true,
},
request: {
type: 'ref',
},
},
exits: {
listInValuesMustBeEndless: {},
listInValuesMustBelongToBoard: {},
},
async fn(inputs) {
const { values } = inputs;
// TODO: allow for finite lists?
if (sails.helpers.lists.isFinite(values.list)) {
throw 'listInValuesMustBeEndless';
}
if (values.list.boardId !== inputs.board.id) {
throw 'listInValuesMustBelongToBoard';
}
if (inputs.record.type === List.Types.TRASH) {
values.prevListId = null;
} else if (sails.helpers.lists.isArchiveOrTrash(values.list)) {
values.prevListId = inputs.record.id;
} else if (inputs.record.type === List.Types.ARCHIVE) {
values.prevListId = null;
}
const { cards } = await Card.qm.update(
{
listId: inputs.record.id,
},
{
...values,
listId: values.list.id,
position: null,
listChangedAt: new Date().toISOString(),
},
);
const actions = await Action.qm.create(
cards.map((card) => ({
cardId: card.id,
userId: inputs.actorUser.id,
type: Action.Types.MOVE_CARD,
data: {
fromList: _.pick(inputs.record, ['id', 'type', 'name']),
toList: _.pick(values.list, ['id', 'type', 'name']),
},
})),
);
sails.sockets.broadcast(
`board:${inputs.board.id}`,
'cardsUpdate',
{
items: cards,
included: {
actions,
},
},
inputs.request,
);
const webhooks = await Webhook.qm.getAll();
cards.forEach((card) => {
// TODO: with prevData?
sails.helpers.utils.sendWebhooks.with({
webhooks,
event: Webhook.Events.CARD_UPDATE,
buildData: () => ({
item: card,
included: {
projects: [inputs.project],
boards: [inputs.board],
lists: [values.list],
},
}),
user: inputs.actorUser,
});
});
// TODO: create notifications
return { cards, actions };
},
};