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feat(UAC): change default ownership to admininstrators (#2137)
* #960 feat(UAC): change ownership to admins for externally created ressources * feat(UAC): change ownership to admins for externally created resources Deprecated AdministratorsOnly js and go backend * #960 feat(UAC): remove AdministratorsOnly property and minor GUI fixes Update swagger definition changing AdministratorsOnly to Public * #960 feat(UAC): fix create resource with access control data * #960 feat(UAC): authorization of non-admin users for restricted operations On stacks, containers networks, services , tasks and volumes. * #960 feat(UAC): database migration to version 14 The administrator resources are deleted and Public resources are now managed by admins * #960 feat(UAC): small fixes from PR #2137 * #960 feat(UAC): improve the readability of the source code * feat(UAC) fix displayed ownership for Swarm related resources (#960)
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parent
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commit
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30 changed files with 206 additions and 179 deletions
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@ -1,21 +1,19 @@
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package security
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import "github.com/portainer/portainer"
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import (
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"github.com/portainer/portainer"
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)
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// AuthorizedResourceControlDeletion ensure that the user can delete a resource control object.
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// A non-administrator user cannot delete a resource control where:
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// * the AdministratorsOnly flag is set
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// * the Public flag is false
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// * he is not one of the users in the user accesses
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// * he is not a member of any team within the team accesses
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func AuthorizedResourceControlDeletion(resourceControl *portainer.ResourceControl, context *RestrictedRequestContext) bool {
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if context.IsAdmin {
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if context.IsAdmin || resourceControl.Public {
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return true
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}
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if resourceControl.AdministratorsOnly {
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return false
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}
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userAccessesCount := len(resourceControl.UserAccesses)
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teamAccessesCount := len(resourceControl.TeamAccesses)
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@ -42,39 +40,25 @@ func AuthorizedResourceControlDeletion(resourceControl *portainer.ResourceContro
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// AuthorizedResourceControlAccess checks whether the user can alter an existing resource control.
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func AuthorizedResourceControlAccess(resourceControl *portainer.ResourceControl, context *RestrictedRequestContext) bool {
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if context.IsAdmin {
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if context.IsAdmin || resourceControl.Public {
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return true
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}
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if resourceControl.AdministratorsOnly {
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return false
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}
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authorizedTeamAccess := false
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for _, access := range resourceControl.TeamAccesses {
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for _, membership := range context.UserMemberships {
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if membership.TeamID == access.TeamID {
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authorizedTeamAccess = true
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break
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return true
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}
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}
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}
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if !authorizedTeamAccess {
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return false
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}
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authorizedUserAccess := false
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for _, access := range resourceControl.UserAccesses {
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if context.UserID == access.UserID {
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authorizedUserAccess = true
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break
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return true
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}
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}
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if !authorizedUserAccess {
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return false
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}
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return true
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return false
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}
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// AuthorizedResourceControlUpdate ensure that the user can update a resource control object.
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@ -92,20 +76,16 @@ func AuthorizedResourceControlUpdate(resourceControl *portainer.ResourceControl,
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// AuthorizedResourceControlCreation ensure that the user can create a resource control object.
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// A non-administrator user cannot create a resource control where:
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// * the AdministratorsOnly flag is set
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// * the Public flag is set false
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// * he wants to create a resource control without any user/team accesses
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// * he wants to add more than one user in the user accesses
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// * he wants tp add a user in the user accesses that is not corresponding to its id
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// * he wants to add a team he is not a member of
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func AuthorizedResourceControlCreation(resourceControl *portainer.ResourceControl, context *RestrictedRequestContext) bool {
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if context.IsAdmin {
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if context.IsAdmin || resourceControl.Public {
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return true
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}
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if resourceControl.AdministratorsOnly {
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return false
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}
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userAccessesCount := len(resourceControl.UserAccesses)
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teamAccessesCount := len(resourceControl.TeamAccesses)
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@ -126,19 +106,15 @@ func AuthorizedResourceControlCreation(resourceControl *portainer.ResourceContro
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if teamAccessesCount > 0 {
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for _, access := range resourceControl.TeamAccesses {
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isMember := false
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for _, membership := range context.UserMemberships {
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if membership.TeamID == access.TeamID {
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isMember = true
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return true
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}
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}
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if !isMember {
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return false
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}
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}
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}
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return true
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return false
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}
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// AuthorizedTeamManagement ensure that access to the management of the specified team is granted.
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