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AdventureLog/backend/server/worldtravel/management/commands/download-countries.py

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import os
from django.core.management.base import BaseCommand
import requests
from worldtravel.models import Country, Region, City
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from django.db import transaction
from tqdm import tqdm
import ijson
import gc
from django.conf import settings
COUNTRY_REGION_JSON_VERSION = settings.COUNTRY_REGION_JSON_VERSION
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media_root = settings.MEDIA_ROOT
def saveCountryFlag(country_code):
# For standards, use the lowercase country_code
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country_code = country_code.lower()
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flags_dir = os.path.join(media_root, 'flags')
# Check if the flags directory exists, if not, create it
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if not os.path.exists(flags_dir):
os.makedirs(flags_dir)
# Check if the flag already exists in the media folder
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flag_path = os.path.join(flags_dir, f'{country_code}.png')
if os.path.exists(flag_path):
print(f'Flag for {country_code} already exists')
return
res = requests.get(f'https://flagcdn.com/h240/{country_code}.png'.lower())
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if res.status_code == 200:
with open(flag_path, 'wb') as f:
f.write(res.content)
print(f'Flag for {country_code} downloaded')
else:
print(f'Error downloading flag for {country_code}')
class Command(BaseCommand):
help = 'Imports the world travel data'
def add_arguments(self, parser):
parser.add_argument('--force', action='store_true', help='Force download the countries+regions+states.json file')
def handle(self, **options):
force = options['force']
batch_size = 500 # Increased batch size for better performance
countries_json_path = os.path.join(settings.MEDIA_ROOT, f'countries+regions+states-{COUNTRY_REGION_JSON_VERSION}.json')
if not os.path.exists(countries_json_path) or force:
res = requests.get(f'https://raw.githubusercontent.com/dr5hn/countries-states-cities-database/{COUNTRY_REGION_JSON_VERSION}/json/countries%2Bstates%2Bcities.json')
if res.status_code == 200:
with open(countries_json_path, 'w') as f:
f.write(res.text)
self.stdout.write(self.style.SUCCESS('countries+regions+states.json downloaded successfully'))
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else:
self.stdout.write(self.style.ERROR('Error downloading countries+regions+states.json'))
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return
elif not os.path.isfile(countries_json_path):
self.stdout.write(self.style.ERROR('countries+regions+states.json is not a file'))
return
elif os.path.getsize(countries_json_path) == 0:
self.stdout.write(self.style.ERROR('countries+regions+states.json is empty'))
elif Country.objects.count() == 0 or Region.objects.count() == 0 or City.objects.count() == 0:
self.stdout.write(self.style.WARNING('Some region data is missing. Re-importing all data.'))
else:
self.stdout.write(self.style.SUCCESS('Latest country, region, and state data already downloaded.'))
return
# Use sets for faster lookup instead of dictionaries when we only need existence checks
self.stdout.write(self.style.SUCCESS('Loading existing data for comparison...'))
existing_country_codes = set(Country.objects.values_list('country_code', flat=True))
existing_region_ids = set(Region.objects.values_list('id', flat=True))
existing_city_ids = set(City.objects.values_list('id', flat=True))
self.stdout.write(self.style.SUCCESS(f'Found {len(existing_country_codes)} existing countries, {len(existing_region_ids)} regions, {len(existing_city_ids)} cities'))
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# Only fetch full objects when we actually need to update them
existing_countries = {}
existing_regions = {}
existing_cities = {}
processed_country_codes = set()
processed_region_ids = set()
processed_city_ids = set()
# Process data in streaming fashion to avoid loading everything into memory
self.stdout.write(self.style.SUCCESS('Starting to process country data...'))
with open(countries_json_path, 'rb') as f:
parser = ijson.items(f, 'item')
countries_to_create = []
regions_to_create = []
cities_to_create = []
countries_to_update = []
regions_to_update = []
cities_to_update = []
country_count = 0
total_regions_processed = 0
total_cities_processed = 0
batch_number = 1
for country in parser:
country_count += 1
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country_code = country['iso2']
country_name = country['name']
country_subregion = country['subregion']
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country_capital = country['capital']
longitude = round(float(country['longitude']), 6) if country['longitude'] else None
latitude = round(float(country['latitude']), 6) if country['latitude'] else None
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if country_count % 10 == 0:
self.stdout.write(f'Processing country {country_count}: {country_name} ({country_code})')
processed_country_codes.add(country_code)
if country_code in existing_country_codes:
# Only fetch when needed for updates
if country_code not in existing_countries:
existing_countries[country_code] = Country.objects.get(country_code=country_code)
country_obj = existing_countries[country_code]
country_obj.name = country_name
country_obj.subregion = country_subregion
country_obj.capital = country_capital
country_obj.longitude = longitude
country_obj.latitude = latitude
countries_to_update.append(country_obj)
else:
country_obj = Country(
name=country_name,
country_code=country_code,
subregion=country_subregion,
capital=country_capital,
longitude=longitude,
latitude=latitude
)
countries_to_create.append(country_obj)
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saveCountryFlag(country_code)
# Process states/regions
region_count_for_country = 0
city_count_for_country = 0
if country['states']:
for state in country['states']:
name = state['name']
state_id = f"{country_code}-{state['state_code']}"
latitude = round(float(state['latitude']), 6) if state['latitude'] else None
longitude = round(float(state['longitude']), 6) if state['longitude'] else None
if state_id in processed_region_ids:
continue
processed_region_ids.add(state_id)
region_count_for_country += 1
total_regions_processed += 1
if state_id in existing_region_ids:
if state_id not in existing_regions:
existing_regions[state_id] = Region.objects.get(id=state_id)
region_obj = existing_regions[state_id]
region_obj.name = name
region_obj.country = country_obj
region_obj.longitude = longitude
region_obj.latitude = latitude
regions_to_update.append(region_obj)
else:
region_obj = Region(
id=state_id,
name=name,
country=country_obj,
longitude=longitude,
latitude=latitude
)
regions_to_create.append(region_obj)
# Process cities
if 'cities' in state and len(state['cities']) > 0:
for city in state['cities']:
city_id = f"{state_id}-{city['id']}"
city_name = city['name']
latitude = round(float(city['latitude']), 6) if city['latitude'] else None
longitude = round(float(city['longitude']), 6) if city['longitude'] else None
if city_id in processed_city_ids:
continue
processed_city_ids.add(city_id)
city_count_for_country += 1
total_cities_processed += 1
if city_id in existing_city_ids:
if city_id not in existing_cities:
existing_cities[city_id] = City.objects.get(id=city_id)
city_obj = existing_cities[city_id]
city_obj.name = city_name
city_obj.region = region_obj
city_obj.longitude = longitude
city_obj.latitude = latitude
cities_to_update.append(city_obj)
else:
city_obj = City(
id=city_id,
name=city_name,
region=region_obj,
longitude=longitude,
latitude=latitude
)
cities_to_create.append(city_obj)
else:
# Country without states - create a default region
state_id = f"{country_code}-00"
processed_region_ids.add(state_id)
region_count_for_country = 1
total_regions_processed += 1
if state_id in existing_region_ids:
if state_id not in existing_regions:
existing_regions[state_id] = Region.objects.get(id=state_id)
region_obj = existing_regions[state_id]
region_obj.name = country_name
region_obj.country = country_obj
regions_to_update.append(region_obj)
else:
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region_obj = Region(
id=state_id,
name=country_name,
country=country_obj
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)
regions_to_create.append(region_obj)
if country_count % 10 == 0:
self.stdout.write(f' └─ {country_name}: {region_count_for_country} regions, {city_count_for_country} cities')
# Process in batches during iteration to manage memory
if country_count % 50 == 0: # Process every 50 countries
self.stdout.write(self.style.WARNING(f'Processing batch {batch_number} (countries {country_count-49}-{country_count})...'))
self.stdout.write(f' Countries to create: {len(countries_to_create)}, to update: {len(countries_to_update)}')
self.stdout.write(f' Regions to create: {len(regions_to_create)}, to update: {len(regions_to_update)}')
self.stdout.write(f' Cities to create: {len(cities_to_create)}, to update: {len(cities_to_update)}')
self._process_batches(
countries_to_create, regions_to_create, cities_to_create,
countries_to_update, regions_to_update, cities_to_update,
batch_size
)
self.stdout.write(self.style.SUCCESS(f'✓ Batch {batch_number} completed successfully'))
# Clear processed batches and force garbage collection
countries_to_create.clear()
regions_to_create.clear()
cities_to_create.clear()
countries_to_update.clear()
regions_to_update.clear()
cities_to_update.clear()
# Clear the cached objects to free memory
existing_countries.clear()
existing_regions.clear()
existing_cities.clear()
gc.collect()
batch_number += 1
# Process remaining batches
if countries_to_create or regions_to_create or cities_to_create or \
countries_to_update or regions_to_update or cities_to_update:
self.stdout.write(self.style.WARNING(f'Processing final batch {batch_number} (remaining {len(countries_to_create + countries_to_update)} countries)...'))
self.stdout.write(f' Countries to create: {len(countries_to_create)}, to update: {len(countries_to_update)}')
self.stdout.write(f' Regions to create: {len(regions_to_create)}, to update: {len(regions_to_update)}')
self.stdout.write(f' Cities to create: {len(cities_to_create)}, to update: {len(cities_to_update)}')
self._process_batches(
countries_to_create, regions_to_create, cities_to_create,
countries_to_update, regions_to_update, cities_to_update,
batch_size
)
self.stdout.write(self.style.SUCCESS(f'✓ Final batch completed successfully'))
self.stdout.write(self.style.SUCCESS(f'Finished processing {country_count} countries, {total_regions_processed} regions, {total_cities_processed} cities'))
# Clean up obsolete records
self.stdout.write(self.style.WARNING('Cleaning up obsolete records...'))
with transaction.atomic():
countries_deleted = Country.objects.exclude(country_code__in=processed_country_codes).count()
regions_deleted = Region.objects.exclude(id__in=processed_region_ids).count()
cities_deleted = City.objects.exclude(id__in=processed_city_ids).count()
Country.objects.exclude(country_code__in=processed_country_codes).delete()
Region.objects.exclude(id__in=processed_region_ids).delete()
City.objects.exclude(id__in=processed_city_ids).delete()
if countries_deleted > 0 or regions_deleted > 0 or cities_deleted > 0:
self.stdout.write(f' Deleted {countries_deleted} obsolete countries, {regions_deleted} regions, {cities_deleted} cities')
else:
self.stdout.write(' No obsolete records found to delete')
self.stdout.write(self.style.SUCCESS('All data imported successfully'))
def _process_batches(self, countries_to_create, regions_to_create, cities_to_create,
countries_to_update, regions_to_update, cities_to_update, batch_size):
"""Process all pending batches in a single transaction"""
with transaction.atomic():
# Create new records
if countries_to_create:
self.stdout.write(f' Creating {len(countries_to_create)} countries in batches of {batch_size}...')
for i in range(0, len(countries_to_create), batch_size):
batch = countries_to_create[i:i + batch_size]
Country.objects.bulk_create(batch, ignore_conflicts=True)
if regions_to_create:
self.stdout.write(f' Creating {len(regions_to_create)} regions in batches of {batch_size}...')
for i in range(0, len(regions_to_create), batch_size):
batch = regions_to_create[i:i + batch_size]
Region.objects.bulk_create(batch, ignore_conflicts=True)
if cities_to_create:
self.stdout.write(f' Creating {len(cities_to_create)} cities in batches of {batch_size}...')
for i in range(0, len(cities_to_create), batch_size):
batch = cities_to_create[i:i + batch_size]
City.objects.bulk_create(batch, ignore_conflicts=True)
# Update existing records
if countries_to_update:
self.stdout.write(f' Updating {len(countries_to_update)} countries in batches of {batch_size}...')
for i in range(0, len(countries_to_update), batch_size):
batch = countries_to_update[i:i + batch_size]
Country.objects.bulk_update(batch, ['name', 'subregion', 'capital', 'longitude', 'latitude'])
if regions_to_update:
self.stdout.write(f' Updating {len(regions_to_update)} regions in batches of {batch_size}...')
for i in range(0, len(regions_to_update), batch_size):
batch = regions_to_update[i:i + batch_size]
Region.objects.bulk_update(batch, ['name', 'country', 'longitude', 'latitude'])
if cities_to_update:
self.stdout.write(f' Updating {len(cities_to_update)} cities in batches of {batch_size}...')
for i in range(0, len(cities_to_update), batch_size):
batch = cities_to_update[i:i + batch_size]
City.objects.bulk_update(batch, ['name', 'region', 'longitude', 'latitude'])